Turns 3 to 6
My holding force will destroy the remnants of the Italian infantry on the coast road. The engineers will clear the minefield and the infantry will crush the Italians. My fighters will both attack the damaged Italian bi-plane. The rest of the force will advance to attack the position next turn – starting with the AT Gun which is the key to the entire position. The key to this move is positioning the mechanized infantry so it can launch a dismounted attack on the AT gun.
The dawn of turn 4 finds an unescorted Italian Bomber had hit my combat engineers. Unfortunately, my Spitfires must drop the heavily damaged Italian bi-plane fighter to allow the Fairey Battle Tactical Bomber to hit the AT gun.
During the Italian part of Turn 5 their armor made an unexpected attack on my infantry. This leaves their advanced armor unit heavily exposed. During the British turn the Italian Bomber is almost destroyed by the Spitfire Squadrons, the lead Italian armor is mauled, and the Italian Infantry garrisoning the town is down to 50% strength. The pesky Italian AT gun is almost destroyed. The British AT gun covers some of the troops.
The Italians should have withdrawn to Tobruk. The British take advantage of this error. First, the gunboat destroys the last of the anti-tank unit. Next, the Matilda and the lead British Infantry take the town. The British AT gun, tactical fighters and British Armor destroy both Italian Armored units. By the end of Turn 6 the only things outside the Tobruk minefields that have been spotted are an anit-aircraft unit outside the landing field, two tankette units and some empty trucks.
Turns 7 to 10
The British capture the landing field after destroying the anti-aircraft unit on turn 7. The gunboat, tactical bombers and Matilda unit all damage the Bardia fortress. On Turn 8 the Bardia fortress is almost captured while my forces take reinforcements and the Spitfires refuel with the anti-tank gun on over watch.
Bardia easily falls on Turn 9. The tankette unit pinned by the minefield is almost destroyed. Infantry and the anti-tank gun are positioned to guard the Spitfires taking reinforcements.
Turn 10 sets up the Battle for Tobruk. The damaged tankette unit is destroyed and combat engineers move up to remove the Italian minefield on the coast road. British Armor and anti-tank gun maul the remaining tankette.
Turns 11 to Victory
Combat engineers eliminate the minefield on the coast road. Armor moves to attack the Italian fortification guarding the approach to the port from the East. Motorized infantry runs through the desert to take Tmimi in a sandstorm.
By turn 13 the fortress has been destroyed and the anti-aircraft and artillery units are damaged. Tmimi falls. Isolating the rest of the Italians from resupply will be accomplished before the port of Tobruk is taken.
By the end of turn 14 Tobruk is isolated, the Italian anti-aircraft and artillery are almost destroyed, and all Italian units outside the port have been cut off from supply.
Since I have until turn 20 to take Tobruk, there is no hurry. I conserve my forces and pound the port from the air and sea. Tobruk falls on turn 16 with minimum British casualties.
Note that most of the Italian fortifications, minefields, and infantry guarding Tobruk were never attacked. I had to take the port, not destroy all of the Italian forces. My battle plan accomplished the tasks determined by HQ with minimum casualties (and reinforcement points). Before the next battle I finally achieve the scrambling technology which will prove essential to taking the rest of Libya.